Cyberpunk 2077 Review



This is far from the first time this has happened. This means that they see negative review scores of an upcoming game not as information to be used in a decision, but as personal attacks on a part of who they are, amplified by malicious Youtubers that recognize that vitriol is great for views. So 2012 was when this epic game was announced. You think me saying epic I might give it 9 or 10 but no. Most people waiting and watching to see the reviews.

One of my fears about Cyberpunk 2077 was that it was going to be so cynical and nihilistic that playing it would be like wallowing in grim hopelessness, that the cheapness of human life in the game’s world would be mirrored by the game itself. But the humanity is there, if you look for it. Thankfully, surrounding the main storyline are a few substantial side quests with better payoffs. V can choose to help out a brilliant young techie who wants to put a group of exploited sex workers in charge of their own club, or a strong-willed nomad and her clan out in the Badlands. I was always grateful for any excuse to venture out into the spare beauty of the Badlands, those wide-open spaces a welcome antidote to the claustrophobic crush of Night City.

And I was dead on certain it was gonna get 10’s across the board but very surprised it didn’t. Great score of 90 from metacritic but for us console gamers we have been cheated. I’ve given this a 5 cos I managed to sort the settings out and it works and run better than yesterday. Put simply console version of this game is broken to hell. CD Projekt Red aimed this game at next gen and PC, that’s it. They never wanted it on last gen (PS4 & XBOX) so why even release it.

The game straightforwardly reproduces ‘80s cyberpunk’s surface-level fascination with Japan and China, arming Japanese gangsters with katanas and building Japanese characters around archetypes like the honor-bound samurai. Looking at Cyberpunk 2077’s map is an overwhelming experience, with waypoint icons packed so tight that selecting any given item requires zooming in.

The publisher sent GamesBeat a GOG Galaxy code for the purposes of this review. And, of course, no game has all of those things on top of everything Cyberpunk does offer. But the point is that Cyberpunk 2077 is so ambitious that you expect more from it. And when something is missing, it hurts the entire experience more. The problem when a game has so many bugs is that it begins to compromise your belief in the world. If I expect something to happen and it doesn’t, was it because I was wrong about how the world would react or did a bug prevent it from happening? That’s where Cyberpunk 2077 is at as it launches.

But the game does a great job of spinning extended side arcs from a few core missions. After its calamitous first act, you’re given multiple leads that can advance the main goal. Tracking them down requires cutting deals with new characters and contacting the heist’s other participants. These partners ask for help with their own problems, which might continue a subplot from the main story or open the door to a fresh Night City subculture.

It’s a shame, but there are plenty of other interesting side characters with better arcs that you’ll get to know throughout the game. Your mileage may vary, but in our experience, the bugs are obtrusive and substantial across the board, often forcing us to reload saves or exit the game entirely. It's hard to get really into a world you constantly have to leave. But then it's hard to get into Cyberpunk 2077's world in general. So much of it is superficial set dressing, and there's so much happening all around you--ads going off at all times, gunfights breaking out in the streets, サイバーパンク2077 実況 texts coming in about cars you'll never buy--that a lot of the game feels superfluous.

The open world metropolis Night City, California, consists of six regions—the corporate City Center, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. Its surrounding area, the Badlands, can also be explored. V navigates these locations on foot and in vehicles, which are subject to either a third- or first-person view.

It's simply being driven around town during certain missions and enjoying Night City's sights and sounds. CD Projekt Red has crafted an amazingly realized world. Once you find the visual settings that suit your PC, the game offers amazing atmosphere. None of these issues are game-breaking problems, but they are surprisingly frequent. If you buy the game at launch, you should expect to see bugs during your playthrough. Developer CD Projekt Red has patches on the way that will hopefully alleviate these issues. Bare knuckles do surprisingly well in a scrap, but you can also arm yourself with limb-hacking swords, grappling mantis claws, a good old bludgeon, or any number of other body modifications that enhance your brutish, physical prowess.

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